tag:blogger.com,1999:blog-8419468357626274672.post3678717464109323333..comments2023-11-03T06:04:08.211-07:00Comments on Second Effects: An Introduction to Second Life ErgonomicsUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8419468357626274672.post-84226007567289704632008-02-03T09:46:00.000-08:002008-02-03T09:46:00.000-08:00I believe you are correct, Carl. Many virtual envi...I believe you are correct, Carl. Many virtual environments would indeed have the same issues. We just have to realize that VE's are simply not the same as real life, no matter how hard we try to make them. Is that bad? No - it's just different. And let's make the most of those differences!ArminasXhttps://www.blogger.com/profile/11246175825405804726noreply@blogger.comtag:blogger.com,1999:blog-8419468357626274672.post-6637123892820807422008-02-03T06:09:00.000-08:002008-02-03T06:09:00.000-08:00These are really good ideas, and I'm sure they app...These are really good ideas, and I'm sure they apply to other virtual 3D environments too. Thanks for writing them.Unknownhttps://www.blogger.com/profile/15960984733761165404noreply@blogger.comtag:blogger.com,1999:blog-8419468357626274672.post-81708962173847100952008-01-05T12:18:00.000-08:002008-01-05T12:18:00.000-08:00Peter, Peter, Peter! You are jumping ahead to next...Peter, Peter, Peter! You are jumping ahead to next week's post! Seriously, thank you for the great tips. It's this kind of thing I am concerned about and I want to make a good, hopefully definitive list of them.29Blogshttps://www.blogger.com/profile/06774745025489530791noreply@blogger.comtag:blogger.com,1999:blog-8419468357626274672.post-11930182257936512412008-01-04T01:53:00.000-08:002008-01-04T01:53:00.000-08:00I identified two things many builders (at least ne...I identified two things many builders (at least new/unexperienced) builders get wrong:<BR/><BR/>Headroom - Most advanced users accessively use the camera to fly around. If a structure in SL is close to real word dimensions, your camera hits the ceiling and it is really difficult to get a good camera angle. For my taste, enclosed spaces in SL should be at least twice as high as you would have them in RL.<BR/><BR/>Proprtions - Many builders seem to get the proportions wrong. Probably because they take the headroom into account, you also end up with windows way above your head and doors suitable for a royal palace judged by their size. Even if a room has lots of headroom, I want the windows where I can actually use them to look through them, and I want the door be in proportion with my own size.<BR/><BR/>And finally I would like the encourage builders to be boring. In SL a table does not need legs. A lamp does not need a power cord from the ceiling. Water does not need to abide to the laws of gravity. Be creative! Be visionary!Peter Stindberghttps://www.blogger.com/profile/05187648076397777162noreply@blogger.com