In my quest to achieve and even exceed 100 products I am announcing these new items, bringing my total at the shop to over 90 particle effects:
Solar - An effect very similar to "Eclipse", except without the Eclipse! It's just like having your own personal sun. Very big and bright.
FireSparks Wearable - This effect is similar to "OnFire", except that it is positioned lower so it makes you appear as if you are walking through fire! "OnFire" makes you look like you are on fire. Oh, FSW includes sparks too.HeartsFog Subtle - A completely new installable effect that emits five kinds of tiny colored hearts that gently flow along the floor. Ideal for weddings or other romantic situations.
DanceKit Ultimate and DanceKit Ultimate Auto - Two new collections that include both personal and gang-sized effects in one package. The Auto kit includes emitters that automatically rotate between 14 effects, while the not-Auto kit includes separate emitters for each of the 14 effects.
Enjoy!
A Few More Particle Effects...
Wednesday, September 26, 2007 Wednesday, September 26, 2007
Filed Under: effects, romantic, secondlife |0 commentsRomance in the Atmosphere
Monday, May 7, 2007 Monday, May 07, 2007
Filed Under: Building, effects, philosophy, romantic |0 commentsI wrote earlier about addressing products towards specific genres, and now I believe I've found another one: Romance. Sure, we all hear about the incredible dramas taking place between people (and non-people – it's SL after all!) It turns out that these situations do require products. Romance in SL, like RL, requires not only time and a great personality, but also items that help establish the mood. Things such as shape, skin, hair, clothing, smell (well, not smell!) and particle effects!
I've created two items that seem to be quite popular with the Romantics: a hearts poofer that gently blows away in the wind, and a fogger that produces pink and white colored fog. I call it “ValentineFog”. These are obviously not for everyone, but some people are really turned on by them – well, rather they are affected by how the effects alter the mood of the situation.
It's kind of like art: it's not what it looks like, it's how it makes you feel. That's what is going on in SL: people are trying to achieve meaningful alternate situations. Particle effects, clothes, music and other factors can dramatically affect the situation's mood. There is clearly a market for these items.
Come and try them out via live demonstration at my shop in Caso Milo!
Maybe I am a Particle Artist, instead of a Particle Engineer?