I Am Canadian!

Wednesday, June 30, 2010 Wednesday, June 30, 2010



Yes, if you didn't know, I am indeed Canadian - and tomorrow, July 1st, is Canada Day. I'm off work and celebrating, but I want to remind everyone that I do offer several Canadian-oriented particle products at Electric Pixels. Pictured above is the very beautiful "I Am Canadian" effect. I really should post a video of it, since the still image doesn't really show the subtle motion and fading of the maple leaves. When you wear it, there's no doubt where you're from.

If you're interested in this and related Canadian products, why not drop by Electric Pixels and take a look? Not Canadian? I have similar products for many other countries - and if yours isn't there, drop me a line and I'll make it if there's sufficient demand.

Chasing the Bar: The Linden Lab Layoffs

Thursday, June 10, 2010 Thursday, June 10, 2010

I read the latest news from Linden Lab, where they abruptly announced they were letting go approximately 30% of the staff, closing and consolidating distant offices and changing strategy. On the surface, and indeed for the unfortunate 30%, this seems to be very bad news. Is Linden Lab on the ropes? Are they desperately cutting expenses in a last ditch effort to buy a few more months of life before the inevitable cash crunch?

Maybe, but I don't think so.They're profitable, but not growing fast enough.

As a business, Linden Lab's role is to provide a good return to the shareholders for their considerable investment. As business managers, they do this by executing strategies that hopefully will accomplish that goal. Like any business, strategies sometimes don't work out and alternative strategies must be developed and deployed. If it doesn't work, try something else. I think this is the case here.

From his beginning at The Lab, CEO Mark Kingdon has spoken about simplifying the user interface, improving the first hour experience and growing the user base substantially. I even seem to recall seven-digit numbers being bantered about.

Over the past year we've seen some moves that theoretically should have supported those goals: viewer 2.0, Linden Homes, policy changes and several others. However, we are now in mid-2010, and we just haven't seen any significant growth in the user base. We also haven't seen growth of the business client base, in spite of the release of the Second Life Enterprise private grid server. These strategies, while good intentioned and reasonably executed, haven't done the job.

For me, the main problem that still exists is the incredibly difficult user experience. Yes, viewer 2.0 did simplify some things for new users (although complicating things for some existing users), but it's no where near the level of simplification required. Let's face it: users who can have a good time in minutes on innumerable other simpler systems just won't spend the time to learn the mysterious intricacies of the SL viewer and the virtual culture.

The Lab has been spending efforts trying to simplify their total experience, moving towards an invisible goal of easiness. But the bar has just been moved.

This spring the iPad was introduced and it is a monstrous hit, so much so that it's expected to be in the hands of tens of millions of people a year from now and many more after that. I'm not saying we should run SL on an iPad, but there's an interesting phenomenon taking place: the iPad has revealed that many people want ultra-simplified computing. Its amazing to watch seniors, very young children and those unfamiliar with computers to immediately use an iPad. It turns out that many people (but probably not you) just want instant on, touch and a reliable simple interface. They don't want software versions, graphics cards, DLLs, viruses, upgrades and all the nonsense you have to put up with to use a PC. Sure, techies will still want and use PCs, but who among us hasn't found ourselves helping a baffled relative with a PC problem - and you just know they have no business owning a PC as they have no chance of ever properly operating it. Those are the new majority of computing users, the folks who will be using very simple interfaces on simple devices - and not just the iPad, but many similar devices that will inevitably follow. The bar of simplicity has just been raised.

Back to The Lab. Their new strategy involves creating a new web browser based interface. You know, something that would run easily on all these new simple devices? The ones to be owned by tens or even hundreds of millions of people?

Does this mean we'll all have to use it? I think not. I think we'll see existing and sophisticated users keep the main downloadable viewer to create SL content: the content needed by the (hopefully) huge numbers of new simplified users. Perhaps some of them will like SL so much that they'll take the time to download the "full" viewer and become content creators themselves.

Meanwhile, there should be a great many new users seeking content - from the content creators, property owners and service providers who could enjoy a new boom. At least I'd imagine that's the theory; we'll see if it comes to pass.

One more thing: this post was entirely created on an iPad.

We of the White Suits

Monday, May 24, 2010 Monday, May 24, 2010


I'm not saying we are or should wear white suits, Hamlet Au aside. I'm referring to the 1951 comedy/science fiction flick, "The Man in the White Suit" starring Alec Guinness, who would later on become Obi-Wan Kenobi in the Star wars series.

The premise of this 60 year old film is straightforward: a nerdy chemist working at a textile factory produces an amazing invention: a fabric that is virtually indestructible and automatically repels dirt, staying clean forever. Even better, the suit slightly glows white due to its "radioactive content". Well, perhaps that isn't so good.

Nevertheless, the story unfolds and the protagonist, Sidney Stratton, attempts to convince his textile factory to produce clothing with the new miracle fabric. Initially interested, the factory owners soon realize that if they were to produce clothing with the new fabric, they'd be out of business because people would never need to buy clothes again! Even the workers found the possibility to their detriment, and they united with management (unprecedented in the 1950's) to force Stratton's idea out.

It's a fun movie and an interesting premise. But could it be true? I believe we're living this science fiction story out in Second Life today. Consider the clothing our avatars wear: it never wears out; it never gets dirty; and, if you are so inclined, it can slightly glow. Our clothing doesn't have to be white, however.

And thus we'd never need to buy any more clothes, and the virtual clothing factories would close?

Apparently not. An inspection of anyone's inventories shows at least hundreds, if not tens of thousands of clothing items that don't soil, never wear out. The virtual clothing factories are not closing. They are thriving, mostly.

Why is this so? What is the difference in attitude between the 1951 movie and 2010 virtual life? I think it's that people think differently about life today - we are accustomed to living in a universe of creativity and options, whereas the people of 1950 were less well off, with far fewer options for creative outlets. They were satisfied with less, while we are never satisfied because we know something new is merely as distant as the next imaginative thought. Sure, there were no doubt 1950s fashion hounds, but none of them had 17,000 items of clothing as our avatars do.

I believe this attitude is one of the success factors for virtual reality. People want to create. They want to consume new things. In fact, many proceed through their virtual lives almost with the sole purpose to acquire new (indestructible) clothing designs.

With the exception of Hamlet, of course, who has only one white suit.

Virtual Peace

Tuesday, April 27, 2010 Tuesday, April 27, 2010

Yesterday I caught a tweet from Friend Joshua Fouts (@josholalia) who had retweeted Yoko Ono’s tweet from eariier in the day:

@yokoono: Join us when IMAGINE PEACE TOWER lights at #SecondLife sunsets http://bit.ly/2LIPT 3:20 7:20 & 11:20SLT (SLT=PT)

I attended this event last year, and I returned this year to the 7:20PM SLT lighting.

The display is simple and beautiful: luminescent blue beams, reach far into the sky from a pleasant, meadow-like island. The beams are a soft blue, but when placed together in symphony towards the sky, something wonderful happens. The tower is a reproduction of a real life exhibit in Reykjavik, Iceland, first unveiled last year.

The Imagine Peace Tower inspires people to think of peace, consider our world as one and just maybe, take some action to make it a better place. From Yoko’s manifesto:

So let’s work together to save this planet. Since destiny is created by first imaging what destiny we want for ourselves, we should IMAGINE PEACE in a big way with total conviction. In the old days, gurus sat and meditated day and night. That was pretty powerful. But we live in a different world. Time is so precious to us now. A million kids can be killed in one second as we are wondering what to do. So we can’t just sit and meditate. We should IMAGINE PEACE day and night, as we go about our daily lives.
 
There were not very many people there, that night on Yoko’s island. Haley and I sat quietly and awaited the lighting. As I looked at the unlit platform, I recalled the song that began the movement, Lennon’s “Imagine”, that I first heard long ago. While some may argue with its ideals, I believe it influenced me throughout my life by making me perhaps a little bit more peaceful than some, striving for something better - for everyone.

Suddenly, the lighting ceremony began as I heard Yoko’s voice. She welcomed us, and explained why the tower was made, calling it the “Light of Wisdom”. Then the familiar piano strokes of the famous song began to play as the tower lit up and it all came together for me. Amidst the peaceful scene, the towering lights, the song did its magic. As it continued, both John and Yoko spoke of their immense ideals, and challenged everyone to join their movement.

For me the experience was brief and wonderful, because it reminded me of our obligations in this troubled world. Each day we see, read or even participate in conflicts large or small, many of which are unnecessary, distracting or hurtful. Of how we must pause our conflicts and try our best to make life better not only for ourselves, but everyone. In my immersed state on that lonely island, the light of wisdom shone brightly.

Thank you John, and thank you, Yoko, for leaving us this place and these ideals, where anyone in the world can visit, and Imagine.

A Volcanic Eruption!

Saturday, April 10, 2010 Saturday, April 10, 2010

It’s been a while since I released a new product, so I wanted to make sure it was something big. And indeed, this one is huge! It’s called “Volcanic Eruption”, and it does just that.

Volcanic Eruption provides more realism to Second Life volcanoes. Most volcanoes are simply a dead mountain with a cone-shaped depression at the top, and the odd one might have smoke percolating out of it. However, I wanted to do something better.

Originally a custom build for a private estate owner but now available to all, the new Volcanic Eruption particle emitter provides a realistic twist to your virtual volcano. Simply place the emitter into your volcano’s cone and it does all the rest for you. And what, exactly, does it do?

It erupts!

To be more precise, it follows a sequence typical of real volcanoes:

  • It remains idle for a time. (You can specify how long you’d like it to remain dormant)
  • The eruption commences with a stream of smoke flowing skyward
  • Suddenly an explosion occurs, releasing flying ejecta in all directions!
  • A column of fire rises from the volcano’s cone
  • The fire collapses, resulting in a deadly pyroclastic flow that runs down the sides of the mountain
 
In real life, the most dangerous part of a volcanic eruption is the pyroclastic flow. It’s a superheated mix of toxic gases and dust that speeds downward at velocities far faster than you can run, cooking and choking everything in its path. That’s what kills people during eruptions.

And now you can have it for your volcano too. Just drop by Electric Pixels, where you can find the new Volcanic Eruption in the Garden and Weather departments. 

ArminasX has a Sexual Encounter!

Saturday, April 3, 2010 Saturday, April 03, 2010

No, it's not what you think. But it does involve sex. This week I visited a place where Second Life's virtual capabilities were used to the extreme: The Tour of the Testis.


It's one of those amazing automated tours, where you board a vehicle that takes you through interesting and usually educational displays. This tour is definitely educational, as you actually fly through a truly gigantic testis and observe the entire biological process from the inside.

The tour is presented by The Ohio State University, Second Life Campus. Specifically, it's for their Medical Center, and was built by DrDoug Pennell.



Strangely, your vehicle has a wiggly tail and is shaped like something familiar. It seats four, so bring your friends. You choose between an audio or text tour. I chose text.


The tour takes you inside the relevant body structures, as if you are cell-sized, where you can actually see cells being generated and swimming through tubules. The sperm particles are represented as fluorescent green particles! They're pretty easy to notice as you can see in this image.

The biological explanations in text are well beyond my meager medical knowledge, but they seem quite comprehensive. Here's an example:

Normally these spaces would be filled with sperm in various stages of development.
However in patients with Sertoli Cell Only Syndrome, they only have ....
Sertoli Cells :-).  They are azoospermic (have no sperm) and as you might expect, are infertile.
We are now outside the tubule.  However, we would still be INSIDE the testis.
Note that the blood vessels as well as some cell types such as the Leydig Cells (orange/brown) are OUTSIDE the tubule.
I suspect medical students would benefit from the explanations more than casual visitors such as myself. 


The display shows incredible biological detail in a massive and intricately built model. Key structures are highlighted and animated to show you precisely how things work.


The tour ends at a dramatic platform where you can examine a breathtaking overview of the tubule. Don't leave yet, because there are additional animations you can access from the platform by clicking on the signs.

This tour is very well done and provides some great educational value. But here's the key question: is this a good place to take a date? Heh, it depends. Why don't you find out? Here's the SLURL.

Another SL Blogger's Party!

Saturday, March 27, 2010 Saturday, March 27, 2010



This afternoon I attended yet another SL Blogger's party, this one being hosted by Nika Dreamscape at media baron Stuart Warf's Rezzed TV Island. By the way, if you haven't been to Rezzed TV Island, you should drop in for a visit, it's a wonderful build. 


Unlike past parties, there was no specific theme. Usually there's a theme like Mardi Gras or Steampunk and everyone dresses up to match. But this one was wide open and everyone came in great, yet unsynchronized outfits. For me, I simply showed off my chest with a high-quality open green shirt.


Nika and Stuart hosted this event, which is always held by a volunteer blogger. Will you be the next host? 

Keeme Brown appeared wearing the unfortunate Lobster outfit. Somehow I can't imagine having a big bug like that on my ...


Several events took place during party, including an exhibition house XWA Wrestling card, and a fishing tournament. Of course, those ubiquitous breeding bunnies were on sale, too.


Quite a few bloggers were in attendance, although many of the old-time bloggers did not show up this time. Lalo Telling and Snickers Snook dance together here.


The infamous parody Tweeter SecondLie made an appearance, here with Crap Mariner. I wonder who's under there? Time for an up-bag shot?


The lovely Tymmerie Thorne is in charge of events for the Blogger's group, and she's been doing a wonderful job organizing things. Since she's been on the case, we've had very regular meetups, and they're fun, too.


UberFashionista Callie Cline showed up, but for some reason wore a "Happy New Year" hat. Had a late night, Callie?


NWN events reporter Chestnut Rau made an appearance. Why not, it's a big event!


SuperBuilder Anhalya Lycia somehow snuck into the event! There were at least 40 others in attendance, far too many to mention. Please come to the next event!

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