Tonight Again!

Friday, August 28, 2009 Friday, August 28, 2009

 
Quite some time ago I was honored to be a guest on Tonight Live with Paisley Beebe, one of SL’s most popular in-world shows. On Sunday I’ll be appearing on the show again due to an unexpected invitation from host Paisley. 

What’s the occasion? I believe Paisley wants to quiz me about the recent SLCC held in San Francisco, California, which I (and she) attended. Not only did we both attend the convention, we hung out in Real Life several times and even managed to grab a wonderful midnight dinner together.

I’ll be appearing with two other amazing guests: Musician Gregg Huet with Machinimeister and 1st Question host Pooky Amsterdam. By the way, if you haven’t had the chance to attend Pooky’s show, I suggest you drop over to see it live sometime; they record almost every week (and if you’re not careful, Pooky will have you appearing on her next episode!)

The Tonight Live show starts at 6PM SLT on this Sunday, 30 August. Yes, it will be recorded, but there’s nothing better than watching live in the audience, and you can do so by teleporting to Paisley's Northpoint Studio.

I hope to see you there!

1000 Days

Sunday, August 23, 2009 Sunday, August 23, 2009

 
It is hard for me to believe, but I am 1000 days old today! My virtual existence has so permeated my life I cannot believe it can be measured in mere days; centuries are more what it feels like, as the fast paced activities in Second Life make events seem they occurred a very long time ago.

The main thing to consider is that I survived. Most people, probably greater than 90%, never make it this far. I am pretty certain on a wall in Linden Lab there’s a chart that goes something like this:  

The bluey areas represent the mass of people that survive each state. Going from left to right:

  • The Second Life website has piles of visitors, but only a few actually bother to register
  • Of those who register, only a small percentage login to the grid, create an avatar and survive the dreaded orientation without giving up
  • After orientation, avatars are unceremoniously dumped into typically hostile “welcome areas” where they are immediately beset upon by louts of various species. Many give up at this point
  • Emerging from the welcome area usually occurs when avatars find something useful and fun to do, like socializing, running a business, displaying their art, furthering a cause or playing a game. Those who don’t find something to do usually fade away

If you’ve made it all the way through those stages, congratulations! You’re one of the very, very few. And the most talented, too, because that seems to be a prerequisite for traversing all those stages.

My chart’s figures are only a guess, as we’ve seen only hints at these statistics from the Lab. But I imagine the shape of the curve is something like this. It may even be a lot thinner at the right-hand edge.

We now can also understand why the Lab spends time on the website, registration and orientation process - because if those stages are even slightly more successful, the latter stages will be flooded with many, many more avatars. And that’s just good business.

The Impossible Touch

Tuesday, August 18, 2009 Tuesday, August 18, 2009

 
The Second Life Community Convention of 2009 has now concluded, and I’ve returned back to my normal existence, if it can be described as normal. My sluggish posting habits mean the details of the convention have already been reported elsewhere, but that’s not what I wanted to talk about anyway. Instead I want to describe the feelings and emotions that so strongly permeate SLCC.

Certainly there were some issues, but aside from the intermittent WiFi, cardboardish box lunches and the terribly confusing session schedule, my experience was identical to 2008; magic things happened constantly that made me and everyone else smile.

Some of those smiling moments can be seen in my photostream and others, but there were many, and here are some of them:
  • That profoundly special moment when you first lay eyes on a stranger, someone whose face is completely new, never seen before; whereupon you suddenly realize it is the atomic version of a very dear friend you’ve spent many hours with in-world. Handshakes, hugs commence, and frequently screaming, too. But mostly hugs, and very long and intense ones at that.
  • Chatting with the talented and the successful, be they well known like Anshe Chung, Hamlet Au, Beyers Sellers or those I’d not heard of previously like Zinnia Zauber or Elizabeth Zeno. And how could I forget a memorable midnight dinner with Paisley Beebe and Yxes Delacroix!
  • Meeting the amazing Ms. Bettina Tizzy, who reluctantly attended SLCC for the first time only after massive arm-twisting. But during the event she came to realize how powerful and important it is to be physically with other avatars and bravely admitted so in front of the crowd. I think this event won’t be the last time we will see her.
  • At the musician’s ball, when Mariis Mills leaned over, and with wide blue eyes, she whispered into my ear, “Armi, I have only a small blog. But my blogroll has your blog in it. And his (points at Dusan Writer sitting beside me) and hers (points at Bettina on the other side of the table) and his (points at Crap Mariner beside Bettina) and his (points at Hamlet Au standing nearby)”. Although Mariis didn’t mention them, Anshe Chung and Metanomics’ Beyers Sellers also sat at our table, with Paisley Beebe standing near. It was awesomely surreal.
  • The amazing talent that exuded through every pore of the convention, be it Cylindrian Rutabaga singing in the lobby, Eshi Otawara whipping up Swan sketches in seconds, Jopsy Pendragon flying miniature virtual Sopwith Camels, Filthy Fluno continuously arting for hours, Ina Centaur’s brilliant observations, Persephone Phoenix describing Slam Poetry at 4AM or Dirk McKeenan composing lyrics on a napkin at a street cafe. How talented? Those talents were not limited to their normal skills - who knew Eshi and Beyers were tremendous singers?
  • Attending the astonishing Virtual Relationships session, attended by the most varied combination of people I’d seen in any of the sessions. The courageous presenter, Pamala Clift, deftly drove through a series of highly embarrassing topics that would challenge even the most seasoned public speakers, while audience members told tales of woe that shook everyone.
  • The laughter that accompanied everyone, everywhere (although especially near Bevan Whitfield and Sloan Skjellerup for some reason). I didn’t really notice until a gang of us were waiting for a table in the lobby of a very posh Italian restaurant, where we laughed, sat on each other, fell down, giggled and talked loudly of matters incomprehensible to non-SL’rs. I observed nearby staid restaurant patrons staring at our strangely dressed hysterical party and realized the strength of the emotions carried with us, as if a bubble of fun and fraternity surrounded us.
  • Talented though everyone was, no one can know everything. The spirit of the community meant that help was being dished out in every direction by everyone. Tips, demonstrations, fixes and instructions flowed constantly. In fact, during Hamlet’s SL Blogging Panel session, on which I participated, we helped questioners with some difficult blogging situations. Helping makes me smile, too.
  • The ebb and flow of people in the hotel lobby represented the respiration of the convention. Whether at high noon or 4AM, the lobby always had a group of avatars discussing, pondering, playing and especially laughing. As I left the hotel on the last day, the lobby was empty, confirming that the convention had truly concluded.
  • The mixed reality Musician’s Ball, where a live video/audio feed was piped in-world to Molaskey’s Pub for home-based avatars to enjoy. The in-world participants could see us; we could see the in-world avatars. And their local chat too.
But something strange happened. Many people present in the auditorium could not take their eyes off the local chat as it was displayed on the big screen. I stared too. Why, I asked myself, would we do that? It was as if we atomics wanted to reach out to those in-world.

And that’s when it really hit me; what this thing is really all about. Why emotions run so incredibly strong.

It’s about touching.
  
We spend time in-world with others, working, helping and interacting. So much time that for many of us, we become terribly close. But there’s a barrier, that being distance. Sure, we can “see” the other avatars, but we can’t smell them. We can’t see their body language, and sometimes we can’t even hear them. And we certainly can’t touch them.

But when the avatar is standing right in front of you, bridging that impossibly wide digital gap is as easy as reaching out with your hands. And so we did it, over and over again. We did it with handshakes, arm touches, kisses and especially hugs. Men and women, women and women and even men and men. Hugs so long and tight they were the most intense experience. The touch, always the touch, as if it would never occur again.

For a brief moment the impossible touch became possible in real life, and I’ll cherish that forever. 
 

SLiding Into San Francisco!

Monday, August 10, 2009 Monday, August 10, 2009

 
Last year was the first time I’d ever attended SLCC (the Second Life Community Convention), and in fact was the first time I met avatars in real life. It was shocking, exhausting, enlightening and endlessly fascinating. I gained many friends who’ve stayed with me ever since, and strengthened many existing virtual friendships.

Yes, I’m going again to SLCC 2009, this time located within the short-range proximity sensors of Linden Lab itself in the heart of San Francisco. I’m expecting the same kind of fun and amazement, with all the incredibly talented folks in attendance.

This year I go with a bit more knowledge of how such a convention works, and even have some friends going, too. Well, at least fifty, according to my list.

I know that some of you wanted to go too, but for financial or other reasons, were unable to make it. I wish you were there too. However, I’ll do my best to tweet/plurk during the event, and most likely will have an extensive writeup afterward.

Just don’t expect me to live-plurk Philip’s entire keynote from my iPhone like I did last year. My fingers never recovered.

Come to think about it, there were quite a few highly amusing plurks, all of which actually happened in real life. Hopefully no one gets arrested this year.

If there's someone attending you'd like me to say hello to, drop a comment here!

A Fleshy Encounter

Saturday, August 1, 2009 Saturday, August 01, 2009

Many avatars remain just that; virtual people who communicate with other virtuals. Some reveal clues about their atomic identity, while others remain entirely hidden behind an identity firewall.

Sometimes that firewall can be breached, if one takes a chance. I first did so at last year’s SLCC in Tampa, where I actually met many atomics. Strangely, it turns out many of them do not actually resemble their avatar’s appearance.

Taking that big step across the virtual to atomic void can be filled with emotion. Fear, anxiety, happiness and curiosity are only some of the feelings that occur. But it’s always exhilarating.

I recently had the opportunity to do it again. This time I happened to be in London, UK, where I took a chance and asked my long time friend, blogger and artist Vint Falken if she wished to get together. She agreed!

Then there was the usual awkward first moment, when you think you recognize the other atomic and approach them. After all the online time, the blog posts, tweeting and plurking, the comments back and forth and projects we’ve done, we were finally together.

She doesn’t look like her avatar, either.

After a wonderful dinner we landed in Trafalgar Square watching zany amateur performance art. Soon we ended up talking with a photographer, who seemed interested in us. And that’s when things got weird.

Photographer: “So what do you guys do?”

Vint and I looked at each other and chuckled. How could we possibly explain our strange and unknowable virtual life to someone who's never heard of virtual reality? We tried our best, and I think we managed to convey some sense of the magic we all experience in a world that can be anything.

Photographer: “And what are your names?”

More chuckling. I was in “avatar mode”, and had to explain that we don’t have real names, or something like that. And also that in fact this was the first time we had met in real life.

Photographer: “This is the first time you’ve met?”

Us: “Yes!”

Photographer: “I hope it works out for you both!”

Sigh.

Virtual worlds still have a very long way to go, it seems.

Hunting for the Answer

Saturday, July 25, 2009 Saturday, July 25, 2009

 
Over the past few months I’ve been conducting a business experiment. It has to do with those ever-spreading grid-wide hunts.

You probably know all about them, but if you don’t, they’re simply very lengthy treasure hunts, made a whole lot easier by extensive use of teleportation and landmarks. You start at the first landmark, and by finding the potentially impossible-to-find hidden item, you get the clue (and a free gift) to proceed to the next hunt location. It continues through a long string of locations, sometimes numbering hundreds of stops.

Those stops are, of course, SL stores. Participating in a hunt as a vendor takes some effort; it’s more than just dropping a goofy-looking sombrero in an obscure corner of your carefully designed shop.

There are usually a lot of things for shop owners to do during the hunt. Typically torrents of group notices flow by, usually to rearrange the order of the hunt due to dropouts or ejections. Policy matters evolve or dramatic incidents occur. Hunters themselves sometimes require assistance when they get lost or give up. And you have to create a truly unique and interesting gift to attract people back to your store.

So why would a shop owner would bother to take on this extra work?

The theory is that the flow of hunters will result in increased sales: while they’re frantically searching through your shop looking for that pink-ribboned halibut, they’re certain to be amazed by the top quality of your for-sale items and snap up a blingy purseful.

But is this true?

I had to know. I entered a series of hunts over the past several months. Today I examined the stats from such three hunts, including one of the biggest: the May-June SL Discovery hunt, which involved over 500 SL stores across the grid. I also examined statistics for the OMG and FITS hunts.

Aside: 500+ stores is a tremendous number, and traversing the entire chain would be an unbelievably momentous feat. Even more astounding would be the effort required to sort through 500+ gift items, which I suspect almost no one actually does.

The analysis is straightforward: using the SL transaction log, capture the names of all unique avatars who purchased the SL Discovery hunt item. These individuals were clearly in my store, at least briefly. Then compare these names to the names of those who purchased any other items during the same period.

This should catch any hunters who happened to purchase something while hunting, or even those who returned afterward to shop. There is a possibility that someone may have purchased something before they were hunting, but as you’ll see, that’s highly unlikely.

And here’s the results for the May-June 2009 SL Discovery hunt:
  • 2854 unique hunters visited
  • 38 hunters purchased at least one item

In other words, only 1.3% of the hunters actually purchased something. I must say the traffic was fairly large, but even so the amount of sales was tiny compared to the traffic.

How did the two other smaller hunts fare? Even worse. The conversion rate for the FITS hunt was only 0.9% and the OMG hunt was an even lower 0.7%. Total sales were reasonable from the high-volume SL Discovery hunters, but dismal for the other two hunts due to far less volume (346 and 536 hunters, respectively).

What does this mean? Several possibilities:
  • Hunters just want to hunt, and have little interest in shopping
  • Hunters are freebie-types who typically don’t buy anything anyway
  • Hunters are overwhelmed by the size of the hunt and don’t have time to shop
  • Hunters are overwhelmed by the size of the hunt and can’t remember to come back
  • Hunters are not interested in the type of products being sold
  • Hunters have too many free gifts to bother buying anything more

Some conclusions:
  • Hunts are a fair amount of work
  • Hunts tend to provide minimal value to the vendor, at least in my case
  • Hunts are popular; many people enjoy doing them
  • The only hunts really worth participating in are ones with very high volume

Will I be doing further hunts in the future? Possibly, if the hunt’s theme is more directly related to my product line and it’s high-volume. But how to find them? That’s a whole other story.

Oh, you’re wondering what the chart is at the top? It’s the frequency of visitors for the SL Discovery hunt over two months by day. More than half of the traffic comes through the first week and then it drops off quite drastically, but that’s likely because I was #23 on the hunt. 
Good thing I wasn’t #532.

BuilderBot Is Coming: Should You Be Worried?

Monday, July 20, 2009 Monday, July 20, 2009

The answer, I think, is maybe.

What is BuilderBot? It’s a new opensource utility created by virtual construction company Rezzable, who’ve recently begun moving their operations from the Second Life Grid to OpenSim.

And to do so, they needed tools to help them do bulk moves of their sims’ content. BuilderBot is their answer, as it scoops up the content in a sim and places it in a file that can be imported into OpenSim. So what’s the problem? Two things:

  • BuilderBot is being released as Opensource code - meaning it’s freely available to anyone who wishes to use it.
  • BuilderBot does not recognize any permissions on sim objects.

In other words, in theory you could quickly obtain BuilderBot, go to any SL Sim and essentially take a copy of the entire sim - whether it’s yours or not.

O.o!

It’s great if your intention is to migrate your operations to OpenSim, but perhaps not so great for SL shop owners who want to continue operating in SL. They might find a duplicate of their shop appear suddenly somewhere else on the grid. Yes, this is similar to CopyBot, which currently exists and is apparently used by the bad guys, but BuilderBot might be easier to use to capture a sim’s content.

But all is not lost.

There are a few restrictions that may make this less disturbing, at least for some SL vendors:

  • BuilderBot does not capture scripts. Therefore any item that is scripted would have only it’s containing object captured. Thus, vehicles, games (and particle effects, yay!) are not really affected.
  • BuilderBot captures the data into a file that can be imported to any OpenSim grid. But you cannot import it to SL unless you purchase their “Pro” version, that may cost around USD$100. Casual thieves may not consider this an option.
  • I’m not sure, but I suspect you’d have to have control of an empty sim in order to restore captured data. This also means you wouldn’t get casual thieves doing this, since they’d have to commit to paying the outrageous USD$295 per month for a sim.

For all the details (and they are quite preliminary at this stage), you might want to read Rezzable’s post on this.

Clearly, this is going to be quite disturbing for many shop owners, and probably Linden Lab as well, because they’re likely going to be deluged with content issues.

What do you think?

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